Jump to content
  • Sign Up
Sign in to follow this  
crazyd

My goodness you'd think I'd remember not to delete my own code.

Recommended Posts

So I have been thinking about EnB since the other day an EA Executive said he didn't know why the customers thought of them as Evil (Bad in his words).  A lot of my old code seems to have gotten deleted when I was here last I could have sworn I posted my latest batch of macro's.  I had saved the zip file at on Hotmail, but I guess it was deleted.

Anyone have a starting point for me of my old code?  Goodness.  I had it working on my laptop last time I saw it, but that was years ago.   I even had an EXE file which would restart game & then ACTools when the game crashed.  

Share this post


Link to post
Share on other sites

So I was asked how the SBReset call worked recently; I managed to find one of my 20 Scripts.  Really wish I could find the rest of my Scripts, but I did find this one.  I had one for all of them.  Basically the process for me was to use 0 in the call.  Then use /Starbase Reset command until I find the one that points in the right direction.  So it takes 5 resets to point the right way.  So then I'd replace the 0 with 4 or 5 (Can't remember if it's minus one or not, but if my memory is right it may be minus 1)

Honestly I haven't played in a long time, and I'm not sure if this still works.  Stupid me... wish I had not lost that data.

Share this post


Link to post
Share on other sites

crazyd,

Here is the archive you sent me long ago. It has the following 4 scripts in it:

  • Aragoth TLvl 75 v3.2
  • Margesi ELvl 75 v3.2
  • Pluto ELvl75 v3.2
  • Venus EL50 v3.2

You did send to me another batch of scripts. But at the moment I can't seem to locate them.

 

Share this post


Link to post
Share on other sites

E-mailed you what you sent me when we were coding like crazy lol.

Also added the multiclient unlocker and a single avatar login with it

 

What I noticed is, on all stations the avatar lands in front of the door to lounge and a few other places. your code moves the avatar to the left of the door if possible, what I was wondering is, is there a way to find the location where the avatar lands in front of the door in memory that we can use to stop any turns from the landing bay to run into the lounge.

Share this post


Link to post
Share on other sites

Thanks!!!  Wabbit!!  That's much more than I had... Now just missing my builder and mining programs.  3.2 much better than my 1.55 :P

If my code still works;  It got rid of turning all together by using star-base reset command.  All I needed to do was move forward.  Even if screen size changes the Walkin Code should be good.  Walkout wasn't quite as good, but pretty full proof nothing which required accuracy when turning.

Long winded History of Starbase reset:  (From what I know)
So the purpose of my code was make it into the next room by moving forward.  Then use Reset to point me in the right direction to get to the next room or terminal by only moving forward.  Then use it again to get out of the Star Base only by moving forward and turns required no real accuracy but getting to next room.   Best I could ever find with memory addresses.  I did try finding more memory locations but didn't have much luck.

The only thing found was the two memory locations which changed every time you use the command (Number also changed when entering a Star Base)  One person figured out that if you set them both to 0 it would be a dependable direction.  I found if you change second number of the first memory location direction could change and only stepped by one.

The starbase reset direction can be changed, but the location of the reset is hard coded for each room in the starbase.

If you keep using starbase reset after setting them to 0.  You could find dependable direction by counting how many starbase resets you needed in a row to be pointing in the right direction (87 high score)  I used that SBReset Finder as a way to make it easier to find if you got the count slightly wrong and you could hone in on exactly which # you wanted.  In general you'd never have to turn just move forward for X seconds.  Maybe a turn to get into the next room while stuck on corner, but nothing else.

The best I could do with the Memory Hack,  never did find the X, Y, Z memory locations.  Or anything else useful...  

Share this post


Link to post
Share on other sites
On 7/10/2019 at 7:19 PM, Ego said:

What I noticed is, on all stations the avatar lands in front of the door to lounge and a few other places. your code moves the avatar to the left of the door if possible, what I was wondering is, is there a way to find the location where the avatar lands in front of the door in memory that we can use to stop any turns from the landing bay to run into the lounge.

The starbase reset direction can be changed, but the location of the reset is hard coded for each room in the starbase.  I did try reseting memory before docking(Didn't work), but tried and couldn't lock down a memory address for landing in middle core-door.

Someone must have found memory address for x,y, z; but you'd have to ask them.  Does that location only work outside the dock?  or Both?

Share this post


Link to post
Share on other sites

If you do a sbreset outside station, nothing happens from what I have seen when I sometimes coded in a sbreset when in space.

I could look up cheat engine and run the program till I find the address in stations, it should give about 5 addresses when docking, just need to work out how to drive the program :)

Share this post


Link to post
Share on other sites

 Found this in an old macro,  don't know if the showtopic is still there to check what was being shown in the thread.

 

//----------------------------------------------------------------------------------------------------//
 
  point=1239513710        // Angle, in unknown form, to set at StarbaseReset                          ////
  Mem=00BDBB80            //|/\|Do not modify unless StarbaseReset procedure dooes not work.  In which////
  Mem2=00BDB1C0           //|\/|case go here http://forums.cameroncole.com/index.php?showtopic=1189   ////
  //----------------------------------------------------------------------------------------------------//

Share this post


Link to post
Share on other sites

CrazyD, thanks for the info. The only problem I can see with Starbase reset is in the Docking bay when going to the Main Deck (the first room from the dock). It seems that depending on the starbase. That the starbase reset places the toon somewhere were there is no direct line to the doors to the Main Deck. You have to make at least one turn to get to the door. With a possible second turn just to go through the door.

Now once you are in the Main Deck, and other rooms, the starebase reset does place the toon in a spot that allows for moving straight ahead to get to where you are going. As long as you have the right angle.

So, the finding the mem location(s) for the placing of the toon in the Docking Bay, with/without a starbase reset, would help out greatly.

 

Ego, that link to the topic/post that you found. Is from way back when Earth & Beyond was live. And we had our own sub-forum for the discussion of scripts for Earth & Beyond. I don't know when that sub-forum was removed. But, any and all posts in it was deleted long ago. Including the one for that link.

But, that number used for the starbase reset angle seems to me to be quite high.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and to our Privacy Policy.