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Earth and Beyond Emu Macros


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#1 Ego

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Posted 18 November 2010 - 06:27 PM

This topic is to allow Macro Developers to have a thread to place their macros in

I request that

Only Macros are placed in here Please

To keep the thread easy to read and hopefully allow a user to locate a macro they wish to 'test'

** 19 - Mar - 2014 **

 

** In the process of updated the macros  9th Dec 2018 88

**  Watch this space **

 

**********************************************************************************************************************

 

This macro below is the latest "NEW" macro for 1280 x 800 windowed mode.

No error protection, no restart, just a raw version for a member to modify.

 

This code will be used in a thread called Building a Macro for myself to show how to make changes.

 

Attached File  SPS V0.1 1280.zip   3.66KB   2 downloads

 

*********************************************************************************************************************

12 Jan 2019.

 

Added latest version of Sommer to Prasad and back Macro.

 

Attached File  SPS V3.1.zip   7.71KB   1 downloads

 

*********************************************************************************************************************

 

 

Attached File  Charon V3.1.zip   4.13KB   372 downloads

Attached File  Pluto v2.1.zip   4.04KB   204 downloads
 
Attached File  Aragoth L50 v2.2.7.zip   5.37KB   203 downloads
 
Attached File  Aragoth L75 V9.1.0.zip   5.92KB   156 downloads (Added 19 Nov 2013)
 
Attached File  Pluto lvl 90 v1.1.zip   13.32KB   280 downloads

Attached File  SomPrasad v1.4.4.zip   4.83KB   332 downloads
 
Attached File  Gas Mining.zip   976bytes   365 downloads
 
Attached File  Combat Mining Roids V1.0.zip   4.39KB   156 downloads (Added 19 Nov 2013)

Attached File  Joves building V3.0.zip   2.93KB   221 downloads
 
If anyone wishes to request help with their code or would like to thank those who put in the effort to make these please go here

[url="http://ac-tool.com/f...showtopic=14813"]http://forums.camero...showtopic=14813
 
If you wish to study how I have coded macros, go here

http://ac-tool.com/f...showtopic=15508
 
Myself and I'm guessing, just about every one else who has developed macros for this game, WILL NOT code a macro for you.
If you are looking for a way to get a macro built without attempting to build one yourself, FORGET IT. We will help with problems
that you have encountered, but thats all


Thanks for your understanding, and above all, have fun, it's only a game
 
Added 19th March 2014

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#2 Ego

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Posted 27 October 2011 - 08:19 PM

Friday October 28th 2011 : There is a Nav Point in AK's Gate at X:-0.17, Y:-43.32 that I didn't know about

Updated Macros to allow for the different nav point position in AK's Gate

I changed AK's Nav Point in Pluto Trade Run
IF you do not have it, the rest of the macros work fine, just grab the mousepos from the Complete Macro and change the position back in the Pluto Trade Run

from mousepos 283, 688 // Saturn Gate in AK's back to 229, 710

and mousepos 404, 640 // Pluto Gate in AK back to 463, 616

Seeing as I have had a few minor requests and complaints about some nav points, here are the macros as I use them, not combined, and with tweaks to MY computer and internet connection speed
Any problems or suggestions, let me know on the EnB Thread NOT this thread, this is for Macros Only


Attached File  prasad_test_combo.zip   3.07KB   202 downloads

Attached File  fenris_test_combo.zip   4.27KB   200 downloads

Attached File  pluto_test_combo.zip   2.89KB   169 downloads

Attached File  charon_test_combo.zip   1.83KB   158 downloads

Attached File  aragoth_test_combo.zip   1.75KB   145 downloads

Attached File  aragoth_JE_test_combo.zip   2.03KB   153 downloads

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#3 Ego

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Posted 08 April 2012 - 03:46 AM

Made this macro this afternoon with changes to the code I used on the original Sommer/Prasad/Sommer Run

I haven't tested it, but it looks sound. Compare it to the one above and you will see how I have changed the way I am coding now,
trying to use the least amount of objects. Remember to use 1680 Rez


Attached File  SPS_Test_1.zip   3.75KB   223 downloads

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#4 Ego

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Posted 17 May 2012 - 04:49 AM

New Aragoth Macro 1680 x 1050
This code includes wormhole activation for a JE and hopefully avoids the mining jobs and clicks on the 6k Sat Jobs
Enjoy

Attached File  Aragoth.zip   3.59KB   214 downloads

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#5 Ego

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Posted 18 February 2013 - 10:47 PM

Earth and Beyond  Multi Resolution Relogin Macro

 

Coded this little login macro. What it does is kills the programs running EnB, opens launchnet7.exe and loads your avatar then opens the game, checks for null items

If the code finds null items, it relogs back to character selection and reloads then checks again. I will, in the near future, use this in macros if frozen in terminals, loading screen or CTD

 

The EnB Window needs to be in top left corner for mouse positions to work, just drag it there before clicking on play. Looking at windows commands to force the EnB Window to

be placed top left on screen, studying Microsoft commands to find a way :)

 

Edit: Wabbit came up with a way for the EnB window to be placed in the same position. Included the .inc file in the zip file

 

Attached File  RelogV1.4.zip   4.21KB   102 downloads

 

Latest Version, includes 2 screen resolutions 1680 and 1440. Automaticly picks either, working on lower resolutions, cannot go higher

You will need to modify line 1 to where you place Wabbit's UMoveWindows.inc file

 

include G:\Users\32Bit\Desktop\Latest Code\UMoveWindow.inc

 

and you will need to modify line 53 to where your LaunchNet7.exe file is

 

execprogram G:\Program Files\Net-7\bin\LaunchNet7.exe

 

 

Hope someone finds a use for the code and uploads the macro. Would like to see an example using the log in code


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#6 Ego

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Posted 11 November 2018 - 07:38 PM

Created this little macro to log in 3 avatars in 1280 x 800 mode in different screen positions on 1920 x 1080 screen.

 

IF you understand what has been coded you can change the code to log 4 or more, but I do not so I have no need.

 

Enjoy

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#7 Ego

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Posted 11 January 2019 - 06:37 PM

As requested by a few players who asked about building for the numbers.

 

3 macros are included in the attachment.

 

 

Joves Device Build : 

A player must build the first item and have the components in first 3 spots in hold.

Coded with a lvl 3 device.

 

Joves Weapon Build :

A player must build the first item and have the components in first 3 spots in hold.

Coded with a lvl 1 Beam Weapon.

 

VT Engine Build: (In Aragoth Station)

A player must build the first item  and have the components in first 3 spots in hold.

Coded with a lvl 2 Engine.

 

While I ran these macros, I decided to pull down the build so I didn't need to code running to vendor to buy more.

As the items were ripped for their parts, the stacks lost a few per run, I was building more than 900 before I needed to buy some more to top back up to 240 in a stack.

So, 4 full stacks should be over 3500 builds, which covers all requirements for max (200%) builds.

 

Attached File  Build Macros.zip   7.34KB   2 downloads


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