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ArcherRojas

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  1. I mean I used the procedure .... Every as you kindly told me on one of my post like a year ago, so the script a it is right now does what's needed. As for the other part of the code I'm looking to create an alarm when my inventory is full. I will look into the bell command
  2. Yes it does work as expected as it checks the time and cast the skill every 4 minutes , so now I have another question how can I make s counter and program an alarm to sound when my inventory is full?
  3. Sorry for the late reply so i found and old thread about an old code i wrote like a year ago so what i did was taking the advice of mr wabbit and the code looks like this // This command adjusts how quickly, or slowly, AC Tool // presses a key. The lower the number the quicker the // key is pressed. The higher the number the slower the // key is pressed. // // Adjust the number up to slow down the // pressing of the keys until your game recognizes // that the key has been pressed. // // NOTE: No matter what game you are playing. // KeyRate show not be higher than 50, and // even then that is way to slow. KeyRate 15 // Set the game window as the active window SetActiveWindow Granado Espada Andromida// Andromida // Delay 5 sec ///procesos procedure scout_principal every 4 min skeys y //delay 3 sec //skeys h //delay 10 sec //skeys a end procedure autobullet every 30 min skeys m delay 1 sec skeys m delay 1 sec skeys j delay 1 sec skeys j end while 1=1 ProcessMessages end
  4. Thanks sir I will look into it and then report back
  5. // This command adjusts how quickly, or slowly, AC Tool // presses a key. The lower the number the quicker the // key is pressed. The higher the number the slower the // key is pressed. // // Adjust the number up to slow down the // pressing of the keys until your game recognizes // that the key has been pressed. // // NOTE: No matter what game you are playing. // KeyRate show not be higher than 50, and // even then that is way to slow. KeyRate 10 // Set the game window as the active window SetActiveWindow Granado Espada// Andromida // Delay 4 sec while 1=1 Call scout_principal ProcessMessages end ///procesos procedure scout_principal Constants TIMER = 0 MIN End If TIMER = 0 MIN // Do these commands if true skeys z delay 3 sec skeys h Else // Do these commands if false End So hi, its been a while since I last entered the forum, I'm here with a new dilema , is it possible to make a condition with a certain time. I mean lets just say I have a skill with a certain duration let's say 3 minutes, how can I make my code to check if the 3 minutes have passed and then recast the skill or if the 3 minutes haven't passed then continue with the other processes until the time set finish, so far this is what i got its just an example but what i need is to set a timer to cast the skill every 4 minutes , while in the loop if the code detects the process timer havent finish then keep doing the other procedures
  6. Okay sorry for the late reply, I spent the weekend with my fam :P, so let me get this clear, basically the code that @Ego posted is the same as the universal window mover and it does move the window to a certain position on the screen right? and the program that @The WABBIT posted basically is the official source of the code so I will try to do it, I think this will help me correct a few position relates issues I had
  7. oh well i dont really know whats that, I thought I selecyed a very small square
  8. I do use it in windowed mode because I find it easy to make changes on my code, also jaja its easy to use the object mapper this way
  9. Oho I see I do understand this, lemme give it a try and I will return with some proper evidence, I greatly appreciate all your help
  10. Oh sorry I forgot to change the other procedures I have corrected the statements and the code looks like this now: // This command adjusts how quickly, or slowly, AC Tool // presses a key. The lower the number the quicker the // key is pressed. The higher the number the slower the // key is pressed. // // Adjust the number up to slow down the // pressing of the keys until your game recognizes // that the key has been pressed. // // NOTE: No matter what game you are playing. // KeyRate show not be higher than 50, and // even then that is way to slow. KeyRate 10 // Set the game window as the active window SetActiveWindow Granado Espada Andromida Delay 2 sec call buff while 1 = 1 //call buff // Call the Builder_Summoner_1 procedure call Builder_Summoner_1 // Call the Builder_Summoner_2 procedure //call Builder_Summoner_2 // Call the Buff procedure ProcessMessages end Procedure Builder_Summoner_1 //builder/summoner 1 keys w //cast skill 1 delay 1 sec leftclick delay 3 sec keys e //cast skill 2 delay 1 sec leftclick delay 3 sec call health delay 1 sec keys r //cast skill 3 delay 1 sec leftclick delay 3 sec keys q //cast skill 4 delay 3 sec keys z delay 1 sec leftclick delay 3 sec end Procedure Builder_Summoner_2 //use when 2 summoners are in keys w delay 1 sec leftclick delay 3 sec keys e delay 1 sec leftclick delay 3 sec keys r delay 1 sec leftclick delay 3 sec keys q delay 1 sec keys s delay 1 sec leftclick delay 3 sec keys d delay 1 sec leftclick delay 3 sec keys f delay 1 sec leftclick delay 3 sec keys a delay 3 sec keys z delay 1 sec leftclick delay 3 sec end Procedure Builder_Summoner_3 //builder/summoner 1 keys z //cast skill 1 delay 1 sec leftclick delay 4 sec end //Here starts process to consume hp potion procedure hp every 30 sec IsObject hp_bar at 264,611 else keys u end end Object hp_bar // Test at coords 264, 611 228=0,0|228=2,0|228=4,0|228=6,0|228=8,0|228=10,0|228=12,0|228=14,0|228=16,0|228=18,0|228=20,0|228=22,0|228=24,0|213=26,0|171=28,0|110=30,0| 210=0,2|210=2,2|210=4,2|210=6,2|210=8,2|210=10,2|210=12,2|210=14,2|210=16,2|210=18,2|210=20,2|210=22,2|210=24,2|193=26,2|159=28,2|112=30,2| 203=0,4|203=2,4|201=4,4|201=6,4|203=8,4|203=10,4|203=12,4|201=14,4|203=16,4|203=18,4|203=20,4|201=22,4|201=24,4|181=26,4|148=28,4|113=30,4| 210=0,6|210=2,6|209=4,6|210=6,6|210=8,6|210=10,6|210=12,6|209=14,6|210=16,6|210=18,6|210=20,6|209=22,6|210=24,6|185=26,6|151=28,6|114=30,6| 25=0,8|25=2,8|25=4,8|25=6,8|25=8,8|25=10,8|25=12,8|25=14,8|25=16,8|25=18,8|25=20,8|25=22,8|25=24,8|25=26,8|25=28,8|25=30,8| End //Here starts process to consume mp potion procedure mp every 30 sec IsObject mp_bar at 285,623 else keys i end end Object mp_bar // Test at coords 285, 623 219=0,0|219=2,0|219=4,0|219=6,0|219=8,0|219=10,0|219=12,0|219=14,0|219=16,0|219=18,0|219=20,0|205=22,0|160=24,0| 193=0,2|193=2,2|193=4,2|193=6,2|193=8,2|193=10,2|193=12,2|193=14,2|193=16,2|193=18,2|193=20,2|178=22,2|147=24,2| 179=0,4|179=2,4|180=4,4|180=6,4|180=8,4|179=10,4|180=12,4|180=14,4|180=16,4|179=18,4|179=20,4|160=22,4|133=24,4| End //Here starts process for buffing procedure buff every 30 sec IsObject principal_buff at 172,545 else keys q end end Object principal_buff // Test at coords 172, 545 24=0,0|29=2,0|30=4,0|24=6,0|16=8,0|35=10,0|36=12,0|35=14,0| 24=0,2|26=2,2|26=4,2|21=6,2|23=8,2|24=10,2|26=12,2|23=14,2| 152=0,4|140=2,4|209=4,4|222=6,4|181=8,4|217=10,4|218=12,4|134=14,4| 130=0,6|147=2,6|255=4,6|255=6,6|170=8,6|255=10,6|255=12,6|192=14,6| 108=0,8|139=2,8|84=4,8|120=6,8|181=8,8|78=10,8|91=12,8|168=14,8| 89=0,10|148=2,10|255=4,10|255=6,10|56=8,10|255=10,10|255=12,10|222=14,10| 71=0,12|132=2,12|228=4,12|241=6,12|193=8,12|246=10,12|253=12,12|141=14,12| 54=0,14|182=2,14|210=4,14|205=6,14|182=8,14|210=10,14|213=12,14|151=14,14| 35=0,16|165=2,16|172=4,16|190=6,16|206=8,16|132=10,16|178=12,16|156=14,16| End I have a doubt if the buffing process needs to be called every five minutes why do I put the "EVERY" command on 30 sec?
  11. okay lemme work the code so th eupdate looks like this: // This command adjusts how quickly, or slowly, AC Tool // presses a key. The lower the number the quicker the // key is pressed. The higher the number the slower the // key is pressed. // // Adjust the number up to slow down the // pressing of the keys until your game recognizes // that the key has been pressed. // // NOTE: No matter what game you are playing. // KeyRate show not be higher than 50, and // even then that is way to slow. KeyRate 10 // Set the game window as the active window SetActiveWindow Granado Espada Andromida Delay 2 sec call buff while 1 = 1 //call buff // Call the Builder_Summoner_1 procedure call Builder_Summoner_1 // Call the Builder_Summoner_2 procedure //call Builder_Summoner_2 // Call the Buff procedure ProcessMessages end Procedure Builder_Summoner_1 //builder/summoner 1 keys w //cast skill 1 delay 1 sec leftclick delay 3 sec keys e //cast skill 2 delay 1 sec leftclick delay 3 sec call health delay 1 sec keys r //cast skill 3 delay 1 sec leftclick delay 3 sec keys q //cast skill 4 delay 3 sec keys z delay 1 sec leftclick delay 3 sec end Procedure Builder_Summoner_2 //use when 2 summoners are in keys w delay 1 sec leftclick delay 3 sec keys e delay 1 sec leftclick delay 3 sec keys r delay 1 sec leftclick delay 3 sec keys q delay 1 sec keys s delay 1 sec leftclick delay 3 sec keys d delay 1 sec leftclick delay 3 sec keys f delay 1 sec leftclick delay 3 sec keys a delay 3 sec keys z delay 1 sec leftclick delay 3 sec end Procedure Builder_Summoner_3 //builder/summoner 1 keys z //cast skill 1 delay 1 sec leftclick delay 4 sec end Object hp_bar // Test at coords 264, 611 228=0,0|228=2,0|228=4,0|228=6,0|228=8,0|228=10,0|228=12,0|228=14,0|228=16,0|228=18,0|228=20,0|228=22,0|228=24,0|213=26,0|171=28,0|110=30,0| 210=0,2|210=2,2|210=4,2|210=6,2|210=8,2|210=10,2|210=12,2|210=14,2|210=16,2|210=18,2|210=20,2|210=22,2|210=24,2|193=26,2|159=28,2|112=30,2| 203=0,4|203=2,4|201=4,4|201=6,4|203=8,4|203=10,4|203=12,4|201=14,4|203=16,4|203=18,4|203=20,4|201=22,4|201=24,4|181=26,4|148=28,4|113=30,4| 210=0,6|210=2,6|209=4,6|210=6,6|210=8,6|210=10,6|210=12,6|209=14,6|210=16,6|210=18,6|210=20,6|209=22,6|210=24,6|185=26,6|151=28,6|114=30,6| 25=0,8|25=2,8|25=4,8|25=6,8|25=8,8|25=10,8|25=12,8|25=14,8|25=16,8|25=18,8|25=20,8|25=22,8|25=24,8|25=26,8|25=28,8|25=30,8| End Object procedure consume_mp // mp Potion keys i delay 1 sec End procedure health every 30 sec if mp_bar is > 285,623 call consume_mp end if end Object mp_bar // Test at coords 285, 623 219=0,0|219=2,0|219=4,0|219=6,0|219=8,0|219=10,0|219=12,0|219=14,0|219=16,0|219=18,0|219=20,0|205=22,0|160=24,0| 193=0,2|193=2,2|193=4,2|193=6,2|193=8,2|193=10,2|193=12,2|193=14,2|193=16,2|193=18,2|193=20,2|178=22,2|147=24,2| 179=0,4|179=2,4|180=4,4|180=6,4|180=8,4|179=10,4|180=12,4|180=14,4|180=16,4|179=18,4|179=20,4|160=22,4|133=24,4| End procedure buff every 5 min // buff IsObject principal_buff at 172,545 else keys q end end Object principal_buff // Test at coords 172, 545 24=0,0|29=2,0|30=4,0|24=6,0|16=8,0|35=10,0|36=12,0|35=14,0| 24=0,2|26=2,2|26=4,2|21=6,2|23=8,2|24=10,2|26=12,2|23=14,2| 152=0,4|140=2,4|209=4,4|222=6,4|181=8,4|217=10,4|218=12,4|134=14,4| 130=0,6|147=2,6|255=4,6|255=6,6|170=8,6|255=10,6|255=12,6|192=14,6| 108=0,8|139=2,8|84=4,8|120=6,8|181=8,8|78=10,8|91=12,8|168=14,8| 89=0,10|148=2,10|255=4,10|255=6,10|56=8,10|255=10,10|255=12,10|222=14,10| 71=0,12|132=2,12|228=4,12|241=6,12|193=8,12|246=10,12|253=12,12|141=14,12| 54=0,14|182=2,14|210=4,14|205=6,14|182=8,14|210=10,14|213=12,14|151=14,14| 35=0,16|165=2,16|172=4,16|190=6,16|206=8,16|132=10,16|178=12,16|156=14,16| End
  12. oh okay I've modified this part and what about this part? it it okay to work it like this? procedure buff // buff IsObject principal_buff at 172,545 delay 4 min else keys q end end
  13. Object principal_buff// Test at coords 172, 545 24=0,0|29=2,0|30=4,0|24=6,0|16=8,0|35=10,0|36=12,0|35=14,0| 24=0,2|26=2,2|26=4,2|21=6,2|23=8,2|24=10,2|26=12,2|23=14,2| 152=0,4|140=2,4|209=4,4|222=6,4|181=8,4|217=10,4|218=12,4|134=14,4| 130=0,6|147=2,6|255=4,6|255=6,6|170=8,6|255=10,6|255=12,6|192=14,6| 108=0,8|139=2,8|84=4,8|120=6,8|181=8,8|78=10,8|91=12,8|168=14,8| 89=0,10|148=2,10|255=4,10|255=6,10|56=8,10|255=10,10|255=12,10|222=14,10| 71=0,12|132=2,12|228=4,12|241=6,12|193=8,12|246=10,12|253=12,12|141=14,12| 54=0,14|182=2,14|210=4,14|205=6,14|182=8,14|210=10,14|213=12,14|151=14,14| 35=0,16|165=2,16|172=4,16|190=6,16|206=8,16|132=10,16|178=12,16|156=14,16| End Like this?
  14. Okay so it looks like this procedure buff // buff IsObject principal_buff at 172,545 delay 4 min else keys q end end Object principal_buff// Test at coords 172, 545 24=0,0|29=2,0|30=4,0|24=6,0|16=8,0|35=10,0|36=12,0|35=14,0| 24=0,2|26=2,2|26=4,2|21=6,2|23=8,2|24=10,2|26=12,2|23=14,2| 152=0,4|140=2,4|209=4,4|222=6,4|181=8,4|217=10,4|218=12,4|134=14,4| 130=0,6|147=2,6|255=4,6|255=6,6|170=8,6|255=10,6|255=12,6|192=14,6| 108=0,8|139=2,8|84=4,8|120=6,8|181=8,8|78=10,8|91=12,8|168=14,8| 89=0,10|148=2,10|255=4,10|255=6,10|56=8,10|255=10,10|255=12,10|222=14,10| 71=0,12|132=2,12|228=4,12|241=6,12|193=8,12|246=10,12|253=12,12|141=14,12| 54=0,14|182=2,14|210=4,14|205=6,14|182=8,14|210=10,14|213=12,14|151=14,14| 35=0,16|165=2,16|172=4,16|190=6,16|206=8,16|132=10,16|178=12,16|156=14,16| End
  15. kk already read the update I will return once the changes are made.
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