Jump to content
AC Tool Forums


  • Content Count

  • Joined

  • Last visited

About Ego

  • Rank
    Forum Master
  • Birthday 03/12/1959

Contact Methods

  • Website URL
    http://ego_enb at hotmail dot com
  • Yahoo
    Macros, EnB, Ace Online, Electronics, F1 and MotoGP

Profile Information

  • Gender
    Not Telling
  • Location
  • Interests
    EnB Emu or here

Recent Profile Visitors

37,964 profile views
  1. That's a lot do do the below code. SetActiveWindow (game name) Delay 1 sec mouseclickdelay 50 MousePos xxx, yyy loop (number of loops) doubleclick delay .4 sec End
  2. beginning of script keyrate 50 MouseClickDelay 50 While 1 = 1 ProcessMessages delay 1 sec End or, if you want the keyrate to go slower when typing words you would use keyrate 150 keydown d 2000 // change to suit, lower is faster keyrate 1
  3. It is not AC Tools lagging you then, sorry. Below is 2 examples that may help you, copied from a macro I use. keyrate 150 // Any lower macro fails.(try mouse delay time?) MouseClickDelay 30 // adds a small timer slowing mouse button clicking
  4. You need to move a file across to 5.51, there is a post about how to do it. actool.chm is the file you need to xfer from 5.4 to 5.5
  5. Update AC Tools to 5.51
  6. What clock? The macro helps if you want it to be checked. Below is a snippet from a macro that I use in a game, reboots at 0315 to ensure game is logged for the gifts we get in-game at 0330 my time. Hope it helps you. procedure time delay .2 sec FormatDateTime Time = {now}, hh:nn if $Time = 03:15 timestamp $time call reboot End End
  7. Where? Screenshot it
  8. Try delay .5 sec Then work on the .5 and lower it The macro you are using would be a help to help trouble shoot it.
  9. What version of ACTools? Some games will not allow a third party program to run that hooks into the game.
  10. Is game on admin rights and is ACTools on admin rights? This does not look like the full macro. if it is, no need for ObjVar to be there at all.
  11. actool.chm Put this file in actools folder, overwrite it.
  12. That is correct. Let us know how you go.
  13. Read object in help screen if you have not yet. It is hard to read but after a while it makes sense. I make mine in-game as I know exactly where the object is going to be. I also move the screen to a set position every time I start the game using code like the example below. Was created with The WABBITS help a while ago. procedure MoveWindow using DreamACE Episode X Reload timestamp move window setactivewindow DreamACE Episode X Reload delay $wait sec compute X = {WindowLeft} + 2 compute Y = {WindowTop} + 2 mousepos $x, $y delay $wait sec dragto 1, 1 MousePos 722, 775 keys {return} End
  14. 16 x 17 for the object? that is a big object. Most of mine are 4 x 4 or 8 x 8 or I use is{color}) xx, yy
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and to our Privacy Policy.