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The WABBIT

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Everything posted by The WABBIT

  1. I stand corrected. As I stated before, it has been a very long time since I worked with Java. And I assumed that the JVM has gotten faster over the years. And it is great to hear that it has gotten a lot faster since v4. Well, we seem to be thinking the same thing here. (Note: I had not read your response prior to doing my second post.) But, you can see my concerns about the cached image and the using of the IsColor/RGBColor or your getColor in a tight loop. Yes, you can increase the speed to doing 100 checks within a few ns. But, if you are only updating the image cache once every 10-50ms. Then 1 time out of thousands of iterations, between cache updates, will the check be based on current, or semi-current, pixel data. Basically you'd be spinning your wheels for nothing. Basically, it does not matter of what we come up with to solve the problem. Using tight loops with the mentioned commands is no longer viable. All loops must include some form of delay between iterations. A delay of 5-10 ms is all that is needed. This will cut down on the performance hit. Or when using a image cache, it will cut down on the spinning your wheels for nothing. Maybe, you can come of with something that works. Because I really want to increase the speed of the IsColor and RGBColor commands in "Divide." So, I fully give you notice that when you do. I will be basing what is used by IsColor and RGBColor on what you have come up with.
  2. @mysticdrew Now as for the coming up with workaround for the getPixel problem. I will give you the following information that I learned many years ago. Roughly back in 2013 a AC Tool user had posted information about a problem he was seeing with AC Tool and using the various Color commands. (That post is still here somewhere. Oh wait that was you.) At that time, and many many times since then. I have looked into the problem and for a way to get around it. So, when it comes to the GetPixel being slow. It is a problem created by Micro$ucks adding advance display features, like Aero and transparent boarders, to Vista. They refer to such features as composition. Instead of going back and working on the code that does all the rendering of the display. And properly add in the required code to display these new display features, like Aero and the transparent borders, Micro$ucks decided to add a program that sits between the Windows display renderer and the display memory. It is called the Desktop Window Manager or DWM for short. What the DWM does is it intercepts all rendered display information going to, or being requested from, the display memory. Caches the rendered display information frame by frame. And through it's cached frame(s) performs it needs to for Windows to display the various advance display features. Then the DWM sends that new rendered display from its cache to the display memory to be displayed. But, here is the rub of the problem. In return, when requesting information about the display and/or its rendering, such as using the GetPixel. All of the requests have to do through DWM. And it is DWM that supplies the requested information back to the caller, based on what it has in its cache of display frames. This should be pretty fast but it is not. From what I have found, DWM converts the cached frame to something like a bmp and gets the information from that and then sends it back. It is during this conversion process that things become slow. And this cost is per call. So, using the GetPixel in a tight loop causes the times to execute the command to increase. All my research shows the only way to get around the cost comes to doing one of the following: Stop using commands such as GetPixel in tight loops. When scanning a display, like looking for a Object in AC Tool, use BitBlt and scanlines process (or something similar). Turn of Aero effects, or composition, threw the Windows Theme. By using the Classic theme. Use the DWM API to turn ofF DWM composition. With Windows 8 and newer, this is no longer an option. Create your own display driver that access the display memory directly. That's it, When it comes to AC Tool the only thing that can be done is to use the BitBlt and Sanline for the searching for a Object. But, there is nothing that can be done to speed up the IsColor or RGBColor commands. As they are checking a single pixel. I have already updated the CreateObject and IsObject commands in "Divide" with the BitBlt and scanlines option. Now, the BitBlt and scanline process uses BitBlt to capture the screen, or portion there of, into a image object. Then you use the ScanLines to scan through the image for the pixel information. I had already thought of doing something similar with the IsColor and RGBColor commands instead of using the GetPixel as AC Tool currently uses. Capture the screen, or a portion of it, into a image object, get the individual pixel information, then release the image object. But, you would have the overhead of having to capture the screen and placing it in a image object each time you use the any of the IsColor or RGBColor commands. This can cause the use of the IsColor and RGBColor commands to be slow if used in a tight loop. And isn't that what is happening when using the GetPixel through DWM? Now, I had thought about capturing the screen and placing it in a cached image object and then updating the cached image object every so often, like every so many ms. And then have the IsColor and RGBColor commands work with the cached image object. But, the problem comes down to how often do we update the cached image? Because when using the IsColor or RGBColor in a tight loop. The information those commands will be using will be old data until such time as the image object is updated. And then only the first call by a IsColor/RGBColor right after the image object is updated will be based on new, or current, data. So, how often do we need to update the image object. When will it start to effect the speed performance? I hope that you can come up with an idea for this. Because when it comes to using tight loops of GetPixel, or its equivalent when using a cached image, is going to have a performance hit or used old data. And maybe your programming skills is good enough to create a display driver. But if not then the only way to see speed in a tight loop of GetPixel commands is to turn off display composition through your desktop themes.
  3. @mysticdrew Glad to see have something that you want to work on. And from what I see, it is a pretty good idea. I remember my Java days, I learned on v3.2 thru 4.0. I had even purchased a few Deitle & Deitle books back then to help me learn. I originally wanted to learn Java because of a game helper that I used for a OLD SCHOOL BBS game, turned multiplayer online game, that used Java for it's scripting engine. And I was dead set on learning Java to make sure that I could create the best scripts that I could for the game. Heck I even create a couple small, and minor, Java Web Applications. But, with the current version of Java I am completely lost. From what I remember, Java was notoriously slow. Yes, it is fast for a Interpretive Language. But, it was slow when compared to non-Interpretive Languages. And that does not include the even slower start up time of the Java Application for which requires the Java engine to be loaded and running, the Java engine to then load the Java Application opcode at which point the Application is run. I assume that over the years that Jave engine has gotten faster. But, I still see every day the signs of how slow Java still is. Examples: All android devices OS is Pure Java. Chrome books, the Chrome OS is also Pure Java. And then there is Chrome itself, it is a Java Application. I have not a thing against Java. It is a very wonderful language to work with. And it can do wonders when it comes to cross platform. Because it was made to be cross platform from the very beginning. (No other programming language can say that they are truly cross platform.) But, for certain applications where speed is critical. Java just does not have the ability to meet it. And as far as I know the there is only one thing slower than Java. And that is all Adobe programs/applications. I know a little bit about Python and Javascript, never heard of Typescript. And I know that for a webpage application that Python and Javascript work wonders. But, again they are a interpretive language. And dependent on the languages engine/renderer to be loaded and run the code. Beyond what is used in various web sites or web pages. I don't know how fast these two script languages are. And you are right about AC Tool and AutoIt being for Windows only. And as for "Divide" I have had plans on making it cross platform. The scripting engine being used is cross platform is already cross platform enabled, ie Linux, Android, MacOS, iOS, and a few others. And my programming environment can create cross platform programs/apps for all those operating systems as well. All I would have to do is create a cross platform GUI and take care of a few sections of code that is Windows specific. But, my problem is this. I do not have any systems, other than Windows 7/8/8.1 and Android (phone) to test my work on. Granted I could go to any local Pawn shop and get two or three computers and put different Linux Distro's on them. But, my knowledge of Linux is: how to download the various distro's, install the distro from a Live CD/DVD, and run it from the GUI. That's it. I can't even install a program/app on it. And as for my knowledge of MacOS: Turn on computer, and then use. OH, and I do know that it is a custom version of some Linux distro. But, buying a used Mac system just to be able to test on, is so not going to happen. Even a used system would cost more than my whole setup now. I like the Keyboard event and Mouse event idea. And the keyboard event is partially implemented in "Divide" already. And it would not take much to add what is missing. Plus, I was already been looking adding something quit similar, in another project that I have going. In that project you register Triggers, based on certain text being received from and being sent to the game within the data stream. This would include key presses being sent to the game. I had originally planed on expanding the keyboard portion and adding the mouse trigger. But, I have not worked on that project in years. But, I do expect you to continue to work on your project. Because I will more than likely have use for what you create.
  4. I have released Divide v0.4.2 beta. You can find it in the Downloads section. 01/03/2020 - 0.4.2 ISSUE: ACTVersion was not returning the program version. Fixed. ISSUE: Found another memory leak. This one with in the code to retrieve the program version from the executable file. Fixed ISSUE: In a Multi-Monitor setup. MousePos, and DragTo, was not moving the mouse to any monitor left of and/or above of the Primary monitor, as defined in Windows Screen Resolution. FIXED. ADDED: RandomTurn - This is a script command that I had missed. What this command does is it turns your game character from 90-400 degrees in a random direction. This helps to refresh your graphics display or keep the many pool active. Or help to keep the game thinking that you are active. Syntax: RandomTurn; ADDED: Started adding code necessary for Asheron's Call Decal/Companion. UPDATED: Updated the Help file to update the information on TWObject and TDivObject and how they are used. Make sure you read them.
  5. I'll add it to the list and see what I can do.
  6. Yep, you posted that as I was typing in my response. but, you are correct.
  7. First, yes it is the correct place. And second, the problem you are experiencing is a very minor, and common, mistake. And it is easily fixed. You need to add Divide to the uses clause So your code, as pictured above, should be: Unit2 {$FORM TForm2, Unit2.sfm} uses Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, Divide; procedure ButtonClick(Sender: TObject; var DragObject: TDragObject); begin Keys('d'); Delay(500); end; begin end; The uses clause is where you would INCLUDE libraries to used the various procedures/functions, global variables, etc they have for you to use in your script. The uses also includes script files so that you may use what procedures/functions, global variables, etc. that it may have. As such you would add to the uses clause those files or libraries that you are using procedures/functions, global variables, etc from. All of Divides commands and variables are part of the Divide library. In order for you to use any of the library's functions in the current script file. You need to add Divide to the uses clause. With that being said. Not all script files will use the Divide library, or even any one of the other available libraries or accessible script files.
  8. Well, I have given it some time and I went and checked out the Asheron's Call emulator scene. And Although the server emulator PHAT is no longer being developed. ACEmulator is going strong and new emulator GDLEnhanced has come to the fold. With this I had spent some time testing AC Tool with ACEmulator. What I have found is that AC Tool v5.4.0 works with ACE. And yet AC Tool v5.4.0.4 and v5.5.1 do not work. The Companion in AC Tool v5.4.0.4 was updated by Phinus (I never received the source code for this version). The Companion in AC Tool v5.5.1 was updated with the last code that Phinus had sent to me (sometime prior to his releasing v5.4.04). There is another version of AC Tool that Phinus had released out into the wild. I do not have this version so I can not test it with ACEmulator. And I do not have the source code for it either. From my limited testing AC Tool v5.4.0 as originally released works with a ACEmulator compiled with from the source downloaded from GitHub on 12-13-2019. This is good news. For those that want to play Asheron's Call again. You can do so and use AC Tool v5.4.0 for all your scripting needs. With that in mind I have opened up a Tutorial section in the forums. It has a tutorial on how to set up Asheron's Call to connection to any emulator server. And if you want to, how to setup your own private ACEmulator server. I have also started adding the code needed to add Companion to Divide. But, this code is completely based on the AC Tool/Companion v5.4.0. And as such it may be outdated with regards to the currently available Decal, v2.9.7.5 a.k.a 3.0, for Asheron's Call. But, it is the only code that I have and that is working with Decal and ACEmulator. I hope to have a working version of Divide with Companion by the end of January 2020. I want to ask the AC players out there, old and new, to go and give AC Tool v5.4.0 a really good test on the ACE servers. And tell me what problems/bugs you find. Also, I really would like it if someone, anyone, that knows Phinus to contact him. And ask him to send to me the complete source code for the last working version of AC Tool/Companion that he has. I truly wish to add those changes he had made into AC Tool and add it to Divide. The last time I had heard from him, he had stated that he was going to send it to me. But, that was over 3 years ago. And I have not heard from him in my repeated attempts to contact him since. So, I am working on adding Companion to Divide. So, give me some time to work it out.
  9. How does an admin change their password for their ACE server? Use the ACE command console and type in set-accountpassword accountname newpassword Example: set-accountpassword Admin NewPassword!@#
  10. How does a player change their password on a public ACE server? Have the player log into the public server, enter world, type in the chat window @passwd oldpassword newpassword Example: @passwd Password123 NewPassword!@#
  11. How do players fix the DirectX error? Since DirectX 9 isn’t installed on original Windows 10 computers (meaning not upgraded from another version of Windows like Windows 7) you may have received a DirectX error message. This is because Asheron’s Call defaults to Full Screen mode when playing. There are a couple of workarounds for this issue. 1: When at the Character Selection screen, before clicking on Create Character or Enter World, Press and hold the Alt key, then press the Enter key. The game should switch from Full Screen to Windowed mode and continue to work correctly. Once you are in the world, you can adjust the game window to be higher resolution. OR 2: Navigate your computer and go to C:\Users\YOUR-USERNAME\Documents\Asheron’s Call and locate UserPreferences.ini file. Edit that file using notepad.exe and find the section- [Display] RefreshRate=Auto Resolution=800×600 FullScreen=True SyncToRefresh=False Change FullScreen=True to FullScreen=False and save the file. If the UserPreferences.ini file doesn’t exist you can download the one below, extract the file from the ZIP download, and place it in the Asheron’s Call folder in your Documents folder. Once you are in the world, you can adjust the game window to be higher resolution. UserPreferences.zip
  12. Compile ACEmu Server NOTE: You should have already downloaded the ACE-Master.zip file during step 2 (Setup & Import ACE Database) if not download ACE https://github.com/ACEmulator/ACE Extract the ACE-Master.zip file to your C:\ drive for ease of use. Open C:\ACE-master\Source\ACE.sln file (assuming you extracted the ACE-master directly to your C:\ drive. 1: By double clicking on the ACE.sln file this should open Visual Studio for you. Click “OK” and let it fully load. NOTE: You may be prompted to Sign in, Create an account, or click on Not now, maybe later. Using the community version you can create a free account. Pick a Visual Studio Theme 2: Scroll down the right “Solution Explorer” and find Config.js.example listed inside WorldObjects folder. 3: Double click on Config.js.example to open it in the left window. 4: Here you will want to specify your database username and password. Scroll down until you see “MySql”: { and replace “root” with the username you chose. ***If using MariaDB leave root as the username*** Place the password you picked in between the quotes for the Password lines. 5: Make sure all three sections have the updated database username and password. 6: Save your changes by clicking the File Menu at the top left and select Save Config.js.example As… 7: When the save window opens rename the save name to Config.js and click on “Save”. 8: Be sure to change the compile settings from Debug over to Release and make sure it’s set to x64. 9: Scroll the “Solution Explorer” back up to the top and right mouse click on Solution ‘ACE’ (x Projects) 10: Left mouse click on Build Solution or you can press CRTL+SHIFT+B at the same time to compile the code. 11: Once the compiling is finished you should see “========== Build: 9 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========” if not please reach out to the ACEmu Discord channel Running the compiled server LINK TO THE DAT FILES 1: Make a folder on your C:\ drive named ACE, copy the client_cell_1.dat, client_portal.dat, and client_local_English.dat into that folder C:\ACE. 2: Go into C:\ACE-master\Source\ACE.Server\bin\x64\Release and locate the netcoreapp2.2 folder. 3: Copy the netcoreapp2.2 folder to your desktop or other location of your liking. You may even rename this folder. 4: Now enter the folder netcoreapp2.2 (or whatever you renamed it to) and double click “start_server.bat” Done!
  13. Install .NET Core SDK & Runtime Both files found here https://dotnet.microsoft.com/download/visual-studio-sdks 1: Start the dontnet-sdk-2.2.109-win-x64.exe file that should be found in your downloads folder if that is your default download path. 2: Click “Install”. 3: When it’s installed click “Close”. 4: Start the donnet-runtime-2.2.7-win-x64.exe file that should be found in your downloads folder if that is your default download path. 5: Click “Install”. 6: When it’s installed click “Close”. Compile ACEmu Server
  14. Install Visual Studio Visual Studio Download https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community&rel=15 1: Start the vs_community__version.numbers.msi file that should be found in your downloads folder if that is your default download path. 2: Allow Visual Studio Installer to install any required software. Click “Continue”. 3: Select Desktop Development scroll down and select .NET Core cross-platform development and click “Install”. 5: When all is finished Visual Studio will open. Close Visual Studio and the installer window behind it. Install .NET Core SDK & Runtime
  15. Setup & Import ACE into MariaDB 1: Open HeidiSQL (MariaDB uses HeidiSQL) and click on “New” to create a session. 2: Name the session name ACE. 3: Type in a password for the root account and click “Save” then click “Open”. 4: Now HeidiSQL should open and present you with this. 5: Right mouse click in an open area of the left pane and hover over Create New then click on “Database”. 6: Type in ace_auth and click “OK”. 7: Right mouse click in an open area of the left pane and hover over Create New then click on “Database”. Type in ace_shard and click “OK”. 8: Right mouse click in an open area of the left pane and hover over Create New then click on “Database”. Type in ace_world and click “OK”. 9: For importing you should use the MySQL Client (MariaDB) command line as it will be faster and not get stuck. 10: Type in the password you set for the root account. 11: Extract the latest ACE-Master https://github.com/ACEmulator/ACE and the latest World Database https://github.com/ACEmulator/ACE-World-16PY-Patches/releases/latest place them on the root of C:\ for ease of use. 12: Type in use ace_auth and then type in “source c:\ACE-master\Database\Base\AuthenticationBase.sql” without the quotes and press Enter. 13: Type in “use ace_shard” without the quotes and press Enter. 14: Type in “source c:\ACE-master\Database\Base\ShardBase.sql” without the quotes and press Enter. 15: Type in “use ace_world” without the quotes and press Enter. 16: Type in “source c:\ACE-master\Database\Base\WorldBase.sql” without the quotes and press Enter. 17: Be sure to follow the same steps above for importing any updates that reside in the 18: Type in "use ace_auth" without quotes and press Enter and import anything found in c:\ACE-master\Database\Updates\Authentication 19: Type in "use ace_shard" without quotes and press Enter and import anything found in c:\ACE-master\Database\Updates\Shard 20: Type in "use ace_world" without quotes and press Enter and import anything found in c:\ACE-master\Database\Updates\World 21: Type in "source c:\ACE-World-Database-vx.x.xxx.sql" without quotes and press Enter. NOTE – This one will take a bit to finish. Install Visual Studio
  16. Setup & Import ACE Database Importing the database for ACEmulator – 1: Open MySQL x.x Command Line Client. 2: Type in the password you created during the install. 3: Type in "CREATE DATABASE ace_auth;" without quotes and press enter. 4: Type in "CREATE DATABASE ace_shard;" without quotes and press enter. 5: Type in "CREATE DATABASE ace_world;" without quotes and press enter. IT’S HIGHLY RECOMMENDED YOU DO NOT USE THE ROOT ACCOUNT 6: Type in these next commands (these allow for use of IP address on server instead of localhost or 127.0.0.1) CREATE USER 'acemu'@'localhost' IDENTIFIED BY 'password'; CHANGE acemu and password WITH A USERNAME AND PASSWORD OF YOUR CHOICE GRANT ALL PRIVILEGES ON *.* TO 'acemu'@'localhost' WITH GRANT OPTION; CHANGE acemu WITH A USERNAME OF YOUR CHOICE CREATE USER 'acemu'@'%' IDENTIFIED BY 'password'; CHANGE acemu and password WITH A USERNAME AND PASSWORD OF YOUR CHOICE GRANT ALL PRIVILEGES ON *.* TO 'acemu'@'%' WITH GRANT OPTION; CHANGE acemu WITH A USERNAME YOUR CHOICE FLUSH PRIVILEGES; 7: Time to import the databases – 8: Type in "use ace_auth" without the quotes and press Enter. 9: Extract the latest ACE-Master https://github.com/ACEmulator/ACE and the latest World Database https://github.com/ACEmulator/ACE-World-16PY-Patches/releases/latest place them on the root of C:\ for ease of use. 10: Type in "source c:\ACE-master\Database\Base\AuthenticationBase.sql" without the quotes and press Enter. 11: Type in "use ace_shard" without the quotes and press Enter. 12: Type in "source c:\ACE-master\Database\Base\ShardBase.sql" without the quotes and press Enter. 13: Type in "use ace_world" without the quotes and press Enter. 14: Type in "source c:\ACE-master\Database\Base\WorldBase.sql" without the quotes and press Enter. 15: Be sure to follow the same steps above for importing any updates that reside in the 16: Type in "use ace_auth" without quotes and press Enter and import anything found in c:\ACE-master\Database\Updates\Authentication 17: Type in "use ace_shard" without quotes and press Enter and import anything found in c:\ACE-master\Database\Updates\Shard 18: Type in "use ace_world" without quotes and press Enter and import anything found in c:\ACE-master\Database\Updates\World 19: Type in "source c:\ACE-World-Database-vx.x.xxx.sql" without quotes and press Enter. NOTE – This one will take a bit to finish. Install Visual Studio
  17. Install MariaDB (Optional) Download MariaDB - https://mariadb.org/download/ 1: On the Next page select the most recent version listed as Stable. 2: Pick either the 32-bit or 64-bit MSI versions to make installing easier. YOU DO NOT NEED BOTH. 3: To open the MariaDB MSI file you will need to rename it from mariadb-version.number-winversion.man to mariadb-version.number-winversion.msi 4: Install MariaDB by double clicking the file you just changed the file extension to MSI. 5: Click "Next". 6: Place a check mark in the I accept box and click "Next". 7: Leave the options as default and click "Next". 8: It is highly recommended to add a password for the root user. Remember this password. 9: Leave these Settings as default values and click "Next". 10: You can enable the feedback option if you or just click "Next". 11: Click "Install". 12: Click "Finish". Setup & Import ACE into MariaDB
  18. Setup MySQL Server Installing MySQL Server - https://dev.mysql.com/downloads/windows/installer/ 1: Start the mysql-installer-community-x.x.xx.x.msi file that should be found in your downloads folder, if that is your default download path. 2: Select "Server Only" 3: During the Check Requirements yo may be asked to install required software. Select the required items and click "Execute". 4: Install any required software. 5: Once any required software is installed click "Next". 6: Click "Execute". 7: Once the installation of MySQL Server x.x.xx has completed, click "Next". 8: Click "Next" again so you can configure the MySQL Server now. 9: Make sure Standalone MySQL Server is selected and click on "Next". 10: Make sure the Config Type is "Server Computer" and leave the rest as shown. Then click "Next". 11: Make sure "Use Strong Password Encryption for Authentication (RECOMMENDED) is selected. 12: Make sure to enter in a password that you can remember as it will be important, then click "Next'. 13: Go ahead and leave the Configure Windows Service with default settings as seen in the screenshot, and click "Next". 14: Now click "Execute" and wait for it to finish. 15: It should have installed successfully so click "Finish". 16: Click "Next" and then "Finish" on the final two screens. Setup & Impart ACE Database
  19. Step 1: Setup MySQL server or Install MariaDB (Optional instead of MySQL Server) Step 2: Setup & Import ACE Database or Setup & Import ACE in MariaDB Step 3: Install Visual Studio Step 4: Install .Net Core SDK & Runtime Step 5: Compile ACEmulator Server
  20. Make sure that you have Decal installed and have added ThwargFilter.dll to your Decal. 1) Open Thwarglauncher and click on “Advanced View”. 2) Click on “Edit Servers”. 3) Click on “Add Server”. 4) Make sure to place a dot in ACE Server and fill in the blanks below. Once you have entered in the required information click on “Add” and now your private server will be listed on simple mode. To get back to simple mode simply click on “Simple View”.
  21. To connect to any Asheron's Call emulator server. You must first install Asheron's Call, update the client files and optionally install Thwarglauncher. 1) Download the Official Asheron's Call installer from Turbine. 2) Run the ac1install.exe and install to the default location. YOU MUST INSTALL TO THE DEFAULT LOCATION. 3) Download the End of Retail Client Files. 4) Copy the 3 files inside the .zip to your Asheron's Call folder and choose Replace when prompted. 5) Download and install Thwarglauncher. 6) Be sure to install Thwarglauncher to its default path. Account for most ACE servers are created the first time you login to the server. If you have trouble logging in to a specific server you can join the server Discord by clicking the icon next to the server name on Thwarglauncher. 7) OPTIONAL: If you wish to use AC Tool and Companion with Asheron's Call. Or if you wish to use Thwarglauncher in advance mode you will need to install Decal and add ThwargFilter into Decal. Download Decal. Either of the exe or MSI will work, you don't need both. Install Decal to its Default location. NOTE: You may be asked to install DirectX 9 in order to install Decal. Download and install the DirectX 9.0C WebInstaller. Make sure to update Decal so that the red X's turn to black check marks. NOTE: Version 1 Plugin Surrogate, under Surrogates, will always have a red X. As there is no update for it. Once updated you can add ThwargFilter. If you let Thwarglauncher install to the default location. Then you will find ThwargFilter.dll in C:\Program Files (x85)\Thwargle Games\ThwargLauncher If you have our own private server and need help adding your private server to Thwarglauncher visit here. If you're playing Asheron's Call on Windows 10, you may have an issue with DirectX. It doesn't occure for everyone, but for those that get the popup about DirectX failure/errors, first try this workaround:
  22. For those that celebrate the pending Holiday(s), what ever it/they may be. I wish you a great holiday/holidays.
  23. Okay, AC Tool uses a Global Keyboard hook to catch keys being typed while another windows is the Focused and active window. When AC Tool loads up, it will load the actoolhook.dll that will hook into all other programs/apps that are, or will be, running one you system. The actoolhook.dll captures all keyboard keypresses and sends them to AC Tool in the {GlobalKeys} constant. And updates the {GlobakKeyCount} with the number of keys shown in {GlobalKeys}. If you are not typing anything after clearing the {GlobalKeys}. then {GlobalKeys} will not get any keys. Also, if for some reason actoolhook.dll isn't loaded, or the global keyboard hook is removed, then {GlobalKeys} and {GlobalKeyCount} will not be populated or changed. From what you have stated in your last post. It sounds like actoolhook.dll was not loaded and the global keyboard hook was not established. or for some reason the global keyboard hook was removed.
  24. I guess this was just a false post/problem. Since there was no response to my reply or further statements from the OP.
  25. I have released Divide v0.4.1 beta. You can find it in the Downloads section. Revision History: 11/25/2019 v0.4.1: MODIFIED: CreateObject use modified to use a different process to create the object. It uses less code and is greatly faster than the original code. MODIFIED: IsObject was modified to use a different process to check for the object. It uses less code and is greatly faster than the original code. ISSUE: Using TWObject causes memory leaks. Fixed. ISSUE: Using TDivObject causes memory leaks. Fixed. You can find the full revision history in the included README.txt file.
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